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Spring 2016 Server Development Roadmap

What is the most important to you?

45% 45% [ 5 ]
18% 18% [ 2 ]
9% 9% [ 1 ]
18% 18% [ 2 ]
9% 9% [ 1 ]
0% 0% [ 0 ]
Total Votes : 11

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1 Spring 2016 Server Development Roadmap on Tue Jan 12, 2016 5:35 am

FunK

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Hey guys, I wanted to ask for some input to help create a roadmap. Basically, please post any specific additions/changes/feedback/suggestions for us to work on for the Spring semester of 2016. We hope to compile all your fantastic suggestions into a Server Development Roadmap so we can stay on track to a great season!

I will put up a poll for very general/abstract topics that you can vote for us to put more emphasis on. Post your specific suggestions  Cool

For example, some things for us to work on could be:
1). Reintroduce parkour man
2). Balance weapon statistics and prices
3). Play on winter downtown_v2 for a bit
4). Add Meth Lab script

The purpose of this is to get a general idea of what is important to you so we can help create a DarkRP environment that you'll enjoy  Very Happy

- Cheers


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2 Re: Spring 2016 Server Development Roadmap on Thu Jan 14, 2016 1:10 am

Keefachu

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Super Admin
the same map gets boring Sad


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3 Re: Spring 2016 Server Development Roadmap on Thu Jan 14, 2016 1:15 am

Kirito Class (only trickstr_ can be him atm)

*2 swordos (dual wield ability specifically only for him).
*stuck in game/can't log out.
*has to clear 100 levels to beat game, each level has a floor boss, which "kirito" has to defeat.
*beating super admin FunK, who is disguised as one of your allies is one way to get out of the game early.
*has Asuna waifu npc always by his side.
*has black kirito sword and asuna sword.

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4 Re: Spring 2016 Server Development Roadmap on Thu Jan 14, 2016 3:21 am

Veedohhx

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Gamemaster
trickstr_ wrote:Kirito Class (only trickstr_ can be him atm)

*2 swordos (dual wield ability specifically only for him).
*stuck in game/can't log out.
*has to clear 100 levels to beat game, each level has a floor boss, which "kirito" has to defeat.
*beating super admin FunK, who is disguised as one of your allies is one way to get out of the game early.
*has Asuna waifu npc always by his side.
*has black kirito sword and asuna sword.

This has to happen

10/10 would play VR MMO again
IGN

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5 Re: Spring 2016 Server Development Roadmap on Thu Jan 14, 2016 2:31 pm

_Ion

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Moderator
Honest to god content doesn't bother. But you can't argue with me when I say if you play with people you enjoy playing with then goddamn its fun, and vice versa if you don't play with great people it's not going to last long.

Which leads me to say community bonding is very well the highest on my totem pole.

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6 Re: Spring 2016 Server Development Roadmap on Fri Jan 15, 2016 11:55 am

It could be cool if we were to get a more futuristic-esque map, something to tag along with the name and theme of the server itself.

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7 Re: Spring 2016 Server Development Roadmap on Fri Jan 15, 2016 5:38 pm

You should add in sligwolfs go carts for the map and have races because that would be awesome and also add in cultist jobs and give them knives they should kidnap people and sacrifice them because that is what we did on the old server

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8 Re: Spring 2016 Server Development Roadmap on Fri Jan 15, 2016 10:25 pm

So what would Community Bonding entail? Wouldn't it just be playing everyday and interacting with all players? I'm not sure. Could I have a clarification about that?

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9 Re: Spring 2016 Server Development Roadmap on Sat Jan 16, 2016 12:26 am

FunK

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Super Admin
BigRigMonty wrote:So what would Community Bonding entail? Wouldn't it just be playing everyday and interacting with all players? I'm not sure. Could I have a clarification about that?

The poll is just to see what priorities people have. Community bonding generally entails server events. Forum development may also fall into that category.


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